Junior Chess
1. The Board and Pieces
The chessboard has 64 squares (8Ă—8), alternating light and dark colors.
Each player starts with 16 pieces:
- 1 King
- 1 Queen
- 2 Rooks
- 2 Bishops
- 2 Knights
- 8 Pawns
2. Objective
The goal is to checkmate your opponent’s King, meaning the King is under attack and has no legal move to escape.
3. How the Pieces Move
- King: Moves one square in any direction.
- Queen: Moves any number of squares in any direction—vertically, horizontally, or diagonally.
- Rook: Moves any number of squares vertically or horizontally.
- Bishop: Moves any number of squares diagonally.
- Knight: Moves in an “L” shape (two squares in one direction, then one square perpendicular). It can jump over other pieces.
- Pawn: Moves forward one square, but captures diagonally. On its first move, a pawn may move forward two squares.
4. Special Moves
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Castling: A move involving the King and a Rook to improve safety.
- Conditions: Neither piece has moved before, no pieces between them, and the King is not in or moving through check.
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Promotion: When a pawn reaches the opposite end of the board, it must be promoted to a Queen, Rook, Bishop, or Knight (usually a Queen).
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En Passant: A special pawn capture that can occur when an opponent's pawn moves two squares forward and lands next to your pawn.
5. Draw Conditions
A game may end in a draw in several ways:
- Stalemate: A player has no legal moves and is not in check.
- Threefold Repetition: The same board position occurs three times.
- Fifty-Move Rule: No pawn movement or capture in the last fifty moves.
- Insufficient Material: Neither player has enough material to checkmate.
Ready to play? Let the game begin!